wined3d: Pass a wined3d_state pointer to state handlers.
commite4d2d785006ef174c2db73ffb7143170f14372a6
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 13 Jul 2011 23:02:48 +0000 (14 01:02 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 14 Jul 2011 12:11:25 +0000 (14 14:11 +0200)
tree7f5d9f80ab471d6afa1b2ea623eb1fbee3525f0c
parent9375a87c86796ce9363b802a894e2386c196c142
wined3d: Pass a wined3d_state pointer to state handlers.

Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/context.c
dlls/wined3d/nvidia_texture_shader.c
dlls/wined3d/state.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h