wined3d: Set default texture units mapping for vertex shader samplers when possible.
commite449f90b20cf9715df4644867efc121776da6b36
authorMatteo Bruni <mbruni@codeweavers.com>
Thu, 12 Nov 2015 22:06:40 +0000 (12 23:06 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 13 Nov 2015 13:53:50 +0000 (13 22:53 +0900)
tree030f1d1b6b687af5a273ea457caba277bdc56805
parent4354bc831fef0f4bdd19d70c691af5e56e7e8c6e
wined3d: Set default texture units mapping for vertex shader samplers when possible.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c