wined3d: Use a single allocation for texture sub-resource objects.
commite3e5dcd2cd548bed34cc193383da96c1898fee2c
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 2 Mar 2016 18:24:13 +0000 (2 19:24 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 3 Mar 2016 04:00:47 +0000 (3 13:00 +0900)
treebe291819092aee7ab81651b8d4072fdd4de400aa
parent9f51e8f77e73f7aae77f1e256763fc33dbe6ae78
wined3d: Use a single allocation for texture sub-resource objects.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/surface.c
dlls/wined3d/texture.c
dlls/wined3d/volume.c
dlls/wined3d/wined3d_private.h