wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn...
commite2abbf9c583a203c135a5a0c79cf23b228603bd6
authorMatteo Bruni <mbruni@codeweavers.com>
Tue, 19 Oct 2021 15:43:47 +0000 (19 17:43 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 19 Oct 2021 18:53:18 +0000 (19 20:53 +0200)
treea7dabd070227134e6782890d8736630b4dbcfc3a
parent04f78cb5d0138a1a2ed713673eb4f357ef3a4896
wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.

It might still be bound in GL.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/buffer.c
dlls/wined3d/device.c