wined3d: Don't bother updating the context's window in context_destroy_gl_resources().
commitdfea2ab6f49bf986482c9784c4788b86323132f4
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 16 Oct 2011 19:55:29 +0000 (16 21:55 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 17 Oct 2011 15:45:02 +0000 (17 17:45 +0200)
treeb40e22e4cdef4888a3ef46e27bf51fa2ffa8c3d6
parentaba1ed78daaaa3de17761dc94471760048ce24c5
wined3d: Don't bother updating the context's window in context_destroy_gl_resources().

context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.
dlls/wined3d/context.c