wined3d: Pass a wined3d_shader_context structure to shader_glsl_get_register_name().
commitdc57d0c607b142b2f4a3c8d68fa6b75e949fafd3
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 15 Aug 2018 09:56:21 +0000 (15 14:26 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Aug 2018 18:55:09 +0000 (15 20:55 +0200)
treef458b337b08ae0ad9b5588ec88b1344eb6d108d9
parentacecb72006bee20682c31ad9e02c8cab50436042
wined3d: Pass a wined3d_shader_context structure to shader_glsl_get_register_name().

Instead of a wined3d_shader_instruction structure. It only uses the
instruction to get at the context, so just pass the context directly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c