d3d11: Always initialize out view pointer in CreateShaderResourceView().
commitdb6d549837c4481d2413fe26e3a6ec0b5999a076
authorNikolay Sivov <nsivov@codeweavers.com>
Mon, 31 Jan 2022 14:08:08 +0000 (31 17:08 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 1 Feb 2022 19:35:04 +0000 (1 20:35 +0100)
treee823c854917c838bb023039fb0ac6b4413843e55
parent2848ce7621ae2dc699b781789f11f227069f0dd2
d3d11: Always initialize out view pointer in CreateShaderResourceView().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d10core/tests/d3d10core.c
dlls/d3d11/device.c
dlls/d3d11/tests/d3d11.c