wined3d: Move legacy texture image unit range allocation to wined3d_gl_limits_get_tex...
commitd89ee7aaaafb46c0e0067085b27b50c65a12fc94
authorJózef Kucia <jkucia@codeweavers.com>
Mon, 13 Mar 2017 10:57:21 +0000 (13 11:57 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 13 Mar 2017 18:28:43 +0000 (13 19:28 +0100)
treec4b65ea86a133c529ec4061e0e37839ca15582a6
parent806479e432db28c887dfb96f5a09740efe2b7c77
wined3d: Move legacy texture image unit range allocation to wined3d_gl_limits_get_texture_unit_range().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/utils.c