wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL...
commitd5238cfb388e33250d82524e5890a31670f6c178
authorH. Verbeet <hverbeet@gmail.com>
Sun, 30 Jul 2006 21:28:10 +0000 (30 23:28 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 31 Jul 2006 08:53:05 +0000 (31 10:53 +0200)
tree78d1a4328354cbaff1fbd3ac0f6eb0a3fdaa2672
parentc6c6cf1f51efdcd7f4eaab8208d3f2aeb9804087
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
dlls/wined3d/directx.c
include/wine/wined3d_gl.h