Separate the setting of the DirectX texture and sampler states from
commitd344162f4147f4e23ed72f03bc77aa3ff8f305fd
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Mon, 1 Aug 2005 10:58:31 +0000 (1 10:58 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 1 Aug 2005 10:58:31 +0000 (1 10:58 +0000)
tree4ad101b8948ec80538fcc016e3a80f5352dc254e
parent71a03671b7cc4460712ba4d5dcf58b582283a934
Separate the setting of the DirectX texture and sampler states from
the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/stateblock.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h