wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().
commitcee95b785358390e2e411a1e206650a33165a0ff
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 15 Aug 2018 09:56:24 +0000 (15 14:26 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Aug 2018 18:55:09 +0000 (15 20:55 +0200)
tree52627ab5708737cdf3dbe00ff468d92efaaae3f5
parentc90ce7b9a3cdb6f7207d65ba1348f1f627da413c
wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().

Instead of hoping that 150 characters is plenty.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c