wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
commitce8610cea58ed1ba9d8f17857e507d9d6c30132d
authorJózef Kucia <jkucia@codeweavers.com>
Mon, 6 Nov 2017 09:55:22 +0000 (6 10:55 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 6 Nov 2017 18:37:15 +0000 (6 19:37 +0100)
tree5d907ba4e3b5aecd04cc497b67dba2f2d135bd09
parent14da948b74a4844f4a363d847872bcf60b7ebb84
wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.

Based on a patch by Michael Müller.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c