wined3d: Tear down the dummy textures before resetting.
commitcb6de00c86fd958aeab624088325ca7a1bd32002
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 5 Feb 2008 20:56:46 +0000 (5 21:56 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 6 Feb 2008 11:43:53 +0000 (6 12:43 +0100)
tree5eef2bbcdda364db50240401540161a57eccad05
parent564532f026b9ed8f046478ad56b48b775bb5bdd4
wined3d: Tear down the dummy textures before resetting.

In theory the opengl library should release the gl resources when we
destroy the context, and the stateblock reset will recreate the dummy
textures, but I think it is cleaner to do this explicitly.
dlls/wined3d/device.c