windows.gaming.input: Set get_AreEffectsPaused value to FALSE when dinput fails.
commitcb2f3f76eeb372bf5e3ed853445e6725339c6f23
authorRémi Bernon <rbernon@codeweavers.com>
Mon, 25 Apr 2022 15:40:34 +0000 (25 17:40 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 5 May 2022 18:57:46 +0000 (5 20:57 +0200)
treea0296e37b6759bc1e443f741e5a74b2677da57a7
parent1132f5f74be000a8cda980030f8405fa41df8b07
windows.gaming.input: Set get_AreEffectsPaused value to FALSE when dinput fails.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/windows.gaming.input/force_feedback.c