wined3d: Vertex fog uses the absolute eye position z.
commitc9b10beb368d81fcc82edd83041896407f3a0a89
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 27 Nov 2014 11:12:33 +0000 (27 12:12 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 27 Nov 2014 12:27:13 +0000 (27 13:27 +0100)
tree80d641599b6ecd2629bf00a6c82eb862be5da46f
parent9023a95e5b0a8d96bdf74d926d3715fafbf98266
wined3d: Vertex fog uses the absolute eye position z.
dlls/d3d8/tests/visual.c
dlls/d3d9/tests/visual.c
dlls/ddraw/tests/ddraw7.c
dlls/wined3d/glsl_shader.c