wined3d: Handle stream output components when rasterization is disabled.
commitb9464cfdc250a521b4f0823e4252cec36361896c
authorJózef Kucia <jkucia@codeweavers.com>
Tue, 7 Nov 2017 13:29:15 +0000 (7 14:29 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Nov 2017 20:24:45 +0000 (7 21:24 +0100)
tree6fb3f6887da322fe856a8d7766fed150ad4d5c76
parent57433da776d31c356fbfe242e4fcbe8f59a2bb58
wined3d: Handle stream output components when rasterization is disabled.

Geometry shader outputs can be freely split when there is no pixel shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c