wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_gls...
commitb557a8021a0ffe83b9ea5605f363f24915c62796
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:31:49 +0000 (15 19:31 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:04:18 +0000 (16 16:04 +0100)
tree4302088a4145b1bed9ca2801d2d640c3158e05b3
parente0f0bf1d08bbaab5d848f522fe1e0d9301cd1e26
wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_glsl_compare() where they belong.

Properly take the write mask into account
dlls/wined3d/glsl_shader.c