- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEFOGENABLE
commitb4a37991efea62b8901205bc0b8d87d556bd9d60
authorRaphael Junqueira <fenix@club-internet.fr>
Mon, 26 Apr 2004 20:12:28 +0000 (26 20:12 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 26 Apr 2004 20:12:28 +0000 (26 20:12 +0000)
treeda9f4583ea4de1b426015b97a9ed666eae9cb07c
parente2a90d9d5257899ea3da66685dad367a617cb6bb
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEFOGENABLE
- implement SetRenderState D3DRS_RANGEFOGENABLE
- fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces
- fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide
  more exact infos (driver versions, vendor, ...)
- split Fake GL Context creation from GetDeviceCaps for external use
- add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces
- rename fps channel to d3d_fps
- high use of runtime detected OpenGL Caps instead of defines
- update supported Caps using runtime detection
dlls/d3d8/d3dcore_gl.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/surface.c
dlls/d3d8/utils.c