wined3d: Try to avoid stalling on dynamic buffer maps.
commitafb2aa2512d4c5ffa7256ce5137bc2c142a5d065
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 30 Jan 2017 12:04:40 +0000 (30 13:04 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 30 Jan 2017 20:38:52 +0000 (30 21:38 +0100)
tree3f56f21b8a9226726e1164b0bf7628bdc8113d0d
parentefdb898befe42ebb04d5df0cc5f1b566368e9d7f
wined3d: Try to avoid stalling on dynamic buffer maps.

Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/buffer.c