wined3d: Always use correct sampler bind index for ld_raw and ld_structured.
commitadedebf47a9a02694b79965eb2aa670b3906b398
authorJózef Kucia <jkucia@codeweavers.com>
Fri, 24 Feb 2017 11:27:41 +0000 (24 12:27 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 24 Feb 2017 12:54:18 +0000 (24 13:54 +0100)
tree57c5af555ed1e3f73ba1535c9d1213840116b44b
parentdae8785bea94c3b13f1ca7e582af1e9984ff1859
wined3d: Always use correct sampler bind index for ld_raw and ld_structured.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c