wined3d: Introduce separate read and write resource map flags.
commitacc0f49aae9d9d1f00c1544a7ca7dd9923acf0ea
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 18 Feb 2018 18:08:34 +0000 (18 21:38 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Feb 2018 12:43:52 +0000 (19 13:43 +0100)
treebb061b12ad898c1cdab56fa7ffadb3f723cda4c9
parent0282f3aadee9b6570a2f2d20763a7ab62f68257e
wined3d: Introduce separate read and write resource map flags.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
14 files changed:
dlls/d3d11/utils.c
dlls/d3d8/device.c
dlls/d3d9/device.c
dlls/ddraw/device.c
dlls/ddraw/executebuffer.c
dlls/ddraw/surface.c
dlls/ddraw/utils.c
dlls/wined3d/buffer.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/resource.c
dlls/wined3d/surface.c
dlls/wined3d/texture.c
include/wine/wined3d.h