wined3d: Store all the resource desc information in struct wined3d_resource.
commitac9c592ca9c0bac6479f9a8beef4030815b738c6
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 8 Mar 2011 18:41:07 +0000 (8 19:41 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 9 Mar 2011 11:29:17 +0000 (9 12:29 +0100)
treeccdf5b73283e960518043d8f1540d7e32cd81ac1
parent63b72d789daec35d10bb8b0aba6a47eb5efcaba1
wined3d: Store all the resource desc information in struct wined3d_resource.
15 files changed:
dlls/wined3d/arb_program_shader.c
dlls/wined3d/basetexture.c
dlls/wined3d/buffer.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/resource.c
dlls/wined3d/state.c
dlls/wined3d/surface.c
dlls/wined3d/surface_base.c
dlls/wined3d/surface_gdi.c
dlls/wined3d/swapchain.c
dlls/wined3d/swapchain_gdi.c
dlls/wined3d/volume.c
dlls/wined3d/wined3d_private.h