wined3d: Allow OpenGL vertex buffer objects to be suballocated from a larger BO.
commita9584bf5218d67e64f7c2bbf30d2e6b588a6246c
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 19 Nov 2021 03:06:17 +0000 (18 21:06 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Nov 2021 17:31:38 +0000 (19 18:31 +0100)
tree0611c15fb2c43cfe40840b6b51cfe9349290e0d1
parent6f0d15e0e3af22f5c3c347ccd62a45a9feb64de1
wined3d: Allow OpenGL vertex buffer objects to be suballocated from a larger BO.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context_gl.c
dlls/wined3d/wined3d_private.h