d2d1: Properly aggregate render target implementations.
commita7d847163838d500144f11d1a73000fe4231cebb
authorNikolay Sivov <nsivov@codeweavers.com>
Wed, 12 Sep 2018 15:59:51 +0000 (12 20:29 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 12 Sep 2018 21:15:24 +0000 (12 23:15 +0200)
tree50513bfa495487f9796d1484a8c1e229435136d0
parent9b11e371bb5a212c51b9e47772b6d3083be0c039
d2d1: Properly aggregate render target implementations.

In order to expose the ID2D1DeviceContext interface for them.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d2d1/bitmap_render_target.c
dlls/d2d1/d2d1_private.h
dlls/d2d1/dc_render_target.c
dlls/d2d1/device.c
dlls/d2d1/factory.c
dlls/d2d1/hwnd_render_target.c
dlls/d2d1/wic_render_target.c