wined3d: Store the gl information in a per adapter structure and initialize it only...
commita460a2df43aa8eae10b1db028c6020829b009c54
authorStefan Dösinger <stefandoesinger@gmx.at>
Sat, 9 Jun 2007 12:27:41 +0000 (9 14:27 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 Jun 2007 11:51:06 +0000 (11 13:51 +0200)
tree8d888ba536eecfc11525d85a1dc80f7daf46ab2e
parent6089fe8667bfa0bf4f93437d9745a6ca862299df
wined3d: Store the gl information in a per adapter structure and initialize it only once.
22 files changed:
dlls/wined3d/arb_program_shader.c
dlls/wined3d/basetexture.c
dlls/wined3d/context.c
dlls/wined3d/cubetexture.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/indexbuffer.c
dlls/wined3d/pixelshader.c
dlls/wined3d/query.c
dlls/wined3d/state.c
dlls/wined3d/stateblock.c
dlls/wined3d/surface.c
dlls/wined3d/texture.c
dlls/wined3d/utils.c
dlls/wined3d/vertexbuffer.c
dlls/wined3d/vertexshader.c
dlls/wined3d/volume.c
dlls/wined3d/volumetexture.c
dlls/wined3d/wined3d_main.c
dlls/wined3d/wined3d_private.h