wined3d: Pass a shader_glsl_priv structure to shader_glsl_generate_fragment_shader().
commita1494deef30057cbab0826c655ef6e34ba179f3a
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 17 Apr 2024 09:39:09 +0000 (17 11:39 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 23 Apr 2024 09:44:25 +0000 (23 11:44 +0200)
tree54d6e58fb0ec21482569162ddbdafe95664bb945
parent752126d60ef8249beee57b6d5f9f7ccde84d0d58
wined3d: Pass a shader_glsl_priv structure to shader_glsl_generate_fragment_shader().

Much like we do for e.g. shader_glsl_generate_vertex_shader().
dlls/wined3d/glsl_shader.c