wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPT...
commita02fd72965602eb93fa1fc14a8fc8e022a0dbce6
authorJózef Kucia <jkucia@codeweavers.com>
Fri, 9 Dec 2016 10:30:48 +0000 (9 11:30 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Dec 2016 18:40:33 +0000 (12 19:40 +0100)
tree7ccbd96f82196b85ce9ac188b45ce08042ce3e9f
parent0f08eddb15aa0981e2a0045acfb65999cda4aefd
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/buffer.c
dlls/wined3d/context.c
dlls/wined3d/directx.c
dlls/wined3d/surface.c
dlls/wined3d/swapchain.c
dlls/wined3d/texture.c
dlls/wined3d/utils.c
dlls/wined3d/vertexdeclaration.c
dlls/wined3d/view.c
dlls/wined3d/wined3d_private.h