wined3d: Avoid FIXME() message for unhandled cube map arrays.
commit9cb650a3b82ffa5f11f72c56948a11f9b679c21b
authorJózef Kucia <jkucia@codeweavers.com>
Wed, 8 Mar 2017 11:07:21 +0000 (8 12:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 8 Mar 2017 15:37:31 +0000 (8 16:37 +0100)
tree45fd9d4017f0e0404f11e85666406b4f467d99c0
parent646cb95942431363308d1308a244f2a67f0771b1
wined3d: Avoid FIXME() message for unhandled cube map arrays.

There are no GLSL functions with the type part for cube map array
textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c