wined3d: Use the correct texture limit.
commit9a6bc683e11bf508a37769640d56f201462b935a
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 17 Aug 2008 21:46:47 +0000 (17 23:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 Aug 2008 10:07:41 +0000 (26 12:07 +0200)
treeb6976791309052dea437bb828a7ed57c20fad819
parent8fc2cfe432680c9db1788daa1f2b3d8d6bc404de
wined3d: Use the correct texture limit.

We have to use the texture limit of the fragment pipeline in use here,
not the fixed function GL texture limit.
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/wined3d_private.h