wined3d: Get rid of clearing the texture bindings in state_init_default().
commit9516ce33d8e098dc446344bbef1aa1d7871a04d5
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 24 Sep 2013 07:48:46 +0000 (24 09:48 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 24 Sep 2013 10:57:27 +0000 (24 12:57 +0200)
tree3c556aee0174acdcdb1095d99812ada90ae1b881
parentea4c3d5d5d3df37391a349542ce82b5a4f56d470
wined3d: Get rid of clearing the texture bindings in state_init_default().

This is arbitrary, we don't do it for any of the other resource bindings
either, and the wined3d_state structure is assumed to be zero-initialized.
dlls/wined3d/stateblock.c