wined3d: Use GLSL 1.30 for SM4 shaders when available.
commit94b0e895db0e647b06d5a6479a2a52b7b93669b0
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 31 Mar 2015 08:24:58 +0000 (31 10:24 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 31 Mar 2015 09:49:28 +0000 (31 18:49 +0900)
tree7b2b475592a6a453487857b24de2c41a40665b24
parentd0d8a7827be8808a3ad1098835a574c37beebed4
wined3d: Use GLSL 1.30 for SM4 shaders when available.

This is required for bitwise operators in particular if no other extension
provides them.
dlls/wined3d/glsl_shader.c