wined3d: Allow OpenGL uniform buffer objects to be suballocated from a larger buffer.
commit8f0c9e490bc8266787cb1adf07f11791ca2d23ae
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 19 Nov 2021 03:06:20 +0000 (18 21:06 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Nov 2021 17:31:38 +0000 (19 18:31 +0100)
tree3f12f27bb21aa357add33c049cd27d3b2263ad13
parent3057929d5473ca9b4416fb9ece5a66623d9b8325
wined3d: Allow OpenGL uniform buffer objects to be suballocated from a larger buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/state.c