wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.
commit8d0ad2cf36a1ca4eaa2b408d33c2eb7d54bacd68
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 17 Aug 2009 07:39:08 +0000 (17 09:39 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 17 Aug 2009 11:57:50 +0000 (17 13:57 +0200)
tree277e9be71a72c6488452d11b4dccc65b9d124802
parentb8078fc747e73e0437ab2f46447c958d7526d4c2
wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.

We should now correctly track the relevant state per-context. The
IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9,
Stefan still has a patch for that.
dlls/wined3d/device.c