Implement render targets using either textures, swapchains or
commit8a6799d47d7163d59e1f01962acf2a1b336cb990
authorOliver Stieber <oliver@codeweavers.com>
Thu, 7 Jul 2005 20:35:05 +0000 (7 20:35 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 7 Jul 2005 20:35:05 +0000 (7 20:35 +0000)
tree01984afda824ba708b43b964df05ac3f9ecd1c4e
parente419cb8869d854cf418ccd9453b95ab3ef3942c8
Implement render targets using either textures, swapchains or
standalone surfaces.
dlls/d3d9/device.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/surface.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h