d3d10core: Also pass unused input layout elements to wined3d.
commit88f230b56e13c26e4b7a2040bc103850ef6f0078
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 23 Mar 2015 08:17:16 +0000 (23 09:17 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 23 Mar 2015 13:59:12 +0000 (23 22:59 +0900)
tree3decc333f3893117ffa3370347d77ec655fce7c1
parentcbe717b8f3429a4ca30c1ac6276902cf486f1c27
d3d10core: Also pass unused input layout elements to wined3d.

While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
dlls/d3d10core/inputlayout.c
dlls/d3d9/vertexdeclaration.c
dlls/wined3d/context.c
dlls/wined3d/vertexdeclaration.c
include/wine/wined3d.h