wined3d: Treat zero shininess as no specular lighting in legacy lighting mode.
commit826b67e395cdc62da03277e234d2a20172beb158
authorPaul Gofman <gofmanp@gmail.com>
Fri, 29 Mar 2019 10:56:36 +0000 (29 13:56 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 29 Mar 2019 20:14:00 +0000 (29 21:14 +0100)
tree527b63ea045270870fa1ce0406dc5002fd6ce371
parent26b8581f2fbca33b9ea4d60e8c3edc56764108cf
wined3d: Treat zero shininess as no specular lighting in legacy lighting mode.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c