wined3d: Avoid Y correction on dFdy when using FBO ORM.
commit7c578c14db7c529d374371245ce0b0ee0728672c
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 31 May 2021 19:12:55 +0000 (31 21:12 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 1 Jun 2021 19:24:49 +0000 (1 21:24 +0200)
tree14a572fdaa8872951d2dcccc35014c0ef3396a54
parent7ab5f90396b0a4b2a0f145acf3b4f2ff9de72ee3
wined3d: Avoid Y correction on dFdy when using FBO ORM.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c