wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
commit7757ecfc702c243028e5bfd1a95955ed08f16164
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 26 Jan 2017 12:25:21 +0000 (26 13:25 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 26 Jan 2017 15:56:06 +0000 (26 16:56 +0100)
tree4dffb046aa29043f5e507f057abf8602c0c1b82b
parent7c5fd62efc095adc449fad558b003fb7cc3587b8
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.

The ordering doesn't matter, so this avoids creating some redundant shader
variants.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h