wined3d: Prefer aux buffer matches over alpha matches.
commit77204574d19b1969ca0810c7522e6bee5a0c4026
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 14 Aug 2008 21:47:19 +0000 (14 16:47 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 21 Aug 2008 11:33:09 +0000 (21 13:33 +0200)
treedea83c798770a65d6db420b17acc53d8e0b3bfa6
parent08f4b87f96af7257d64a59488c0809679a439f80
wined3d: Prefer aux buffer matches over alpha matches.

Half Life 2 uses D3DFMT_X8R8G8B8 for the back buffer, but macos
supports aux buffers only on D3DFMT_A8R8G8B8. I think having aux
buffers is more important right now than having a precise alpha
match.
dlls/wined3d/context.c