wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
commit72e373d22000c2207b0140df71377858edb4db93
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 23 Mar 2016 16:58:21 +0000 (23 17:58 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 24 Mar 2016 02:50:59 +0000 (24 11:50 +0900)
tree41b416df4bdf22ffc06382c894d41d336fd43de0
parent16afe47b9d141aa1e61044a440e3cc2edb9d48fa
wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c