wined3d: Add core context P8 blit support to the GLSL blitter.
commit71f24b8dbd831b21d89718d0bfa5596313c13941
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 30 Apr 2018 18:14:59 +0000 (30 22:44 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 30 Apr 2018 18:41:59 +0000 (30 20:41 +0200)
treeeaa1b7aceda8c8cabc9098b455fb70144a443102
parentb9163e22e885139e5a815c4eefc3a61ef6d7378d
wined3d: Add core context P8 blit support to the GLSL blitter.

We use GL_R8 for WINED3DFMT_P8_UINT in core contexts, since GL_ALPHA8 is not
available.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c