d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing...
commit70883bb0a2dbe4eaf8ff482390eda3fbcbf6bda6
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 27 Mar 2015 08:07:06 +0000 (27 09:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 Mar 2015 11:40:37 +0000 (27 20:40 +0900)
treeba9b6beea6e9c1ebcb6b19d65e457f53a374d532
parentfd4b0532d0b5a2d35f9036142451d4e75eee3a3a
d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing state.
dlls/d2d1/d2d1_private.h
dlls/d2d1/render_target.c