wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform().
commit68c665576bf95fd6333ee01158ad380e9ddff12e
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 26 Jun 2019 10:36:22 +0000 (26 15:06 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 26 Jun 2019 21:08:56 +0000 (26 23:08 +0200)
treec2c740ea6bbe6e3cfa4f0abf7c1cfff2ad44216f
parente0ff34913e866eef93af184152c5945a4cae002d
wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c