wined3d: Do not pass LOD to texelFetch() for buffer resources.
commit65089c395dbb44eb4f2bf8a7722092254d277549
authorJózef Kucia <jkucia@codeweavers.com>
Thu, 26 Jan 2017 12:07:32 +0000 (26 13:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 26 Jan 2017 15:57:50 +0000 (26 16:57 +0100)
tree6458002de93ec5597fea4e5ed658c00f42c28b57
parent81878178303ed52a18330fdb668c7d1dc1c02ade
wined3d: Do not pass LOD to texelFetch() for buffer resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c