wined3d: IWineD3DSurface_PreLoad() doesn't do an implicit glBindTexture() anymore.
commit615f75faecb76f7a22b4cb8ab67b0ea0ed77d4d1
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 3 Sep 2008 14:29:34 +0000 (3 16:29 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 4 Sep 2008 09:15:33 +0000 (4 11:15 +0200)
treeadbc84277475c4377d9fbe5f774b6669c94839d6
parent632102cd14d37f9905cb940eed91cb16ac9adb3c
wined3d: IWineD3DSurface_PreLoad() doesn't do an implicit glBindTexture() anymore.

This was exposed by moving texture id generation from Preload() to BindTexture().
dlls/wined3d/device.c