wined3d: Implement color keying in the glsl fragment pipeline.
commit5d51c97d07b57307912267996586d05528f652a5
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 10 Apr 2015 10:05:54 +0000 (10 12:05 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 10 Apr 2015 12:43:31 +0000 (10 21:43 +0900)
treeb1279bc6855ace99467606dcc883c7b0fe7a73ee
parent2d56694445a58ee94d8ac46eac569bec3f53f161
wined3d: Implement color keying in the glsl fragment pipeline.
12 files changed:
dlls/ddraw/tests/ddraw1.c
dlls/ddraw/tests/ddraw2.c
dlls/ddraw/tests/ddraw4.c
dlls/ddraw/tests/ddraw7.c
dlls/wined3d/arb_program_shader.c
dlls/wined3d/cs.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/texture.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h