d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
commit5c27fef77a7dd9fa847a23c945700d3204b7bde4
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Feb 2016 17:19:23 +0000 (29 18:19 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 1 Mar 2016 03:06:26 +0000 (1 12:06 +0900)
tree771c5fd946ed8b8bf08b7879b2411b96a6e29673
parent4eddd5dba343d541fa79564ffbc7ad6d5cbe8e76
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/device.c