wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().
commit5a9c2f2de14e4e3baeee99dff2d0265a418d9011
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 2 Dec 2020 16:29:59 +0000 (2 19:59 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Dec 2020 18:08:04 +0000 (2 19:08 +0100)
tree43113b3bb2e7effe22ee4ac100c26c00f07d144b
parente29877ee42688f155deb9bd09700b853345f3a52
wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context_gl.c