wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
commit592a03afe791c604b1416ef96cfca1c43f96334e
authorMatteo Bruni <mbruni@codeweavers.com>
Wed, 6 Dec 2017 10:00:33 +0000 (6 11:00 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 6 Dec 2017 16:00:53 +0000 (6 17:00 +0100)
tree6418179c08337633bdbf4e7d6fb3496eeaff4eaa
parent5fb50c9a1c2716b4b5450ac018c69875b04fc4c6
wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/utils.c