wined3d: Use context_get_tex_unit_mapping() in context_bind_shader_resources().
commit57757a3bd9d32056736efad701a410abc20578a3
authorJózef Kucia <jkucia@codeweavers.com>
Wed, 15 Mar 2017 11:00:04 +0000 (15 12:00 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Mar 2017 16:32:42 +0000 (15 17:32 +0100)
treea07bd369adce23e15d7d10bcd4b8b34ff20dcdce
parent8ec8aba3addfd346aa625345ed6f3eeb65ea6f58
wined3d: Use context_get_tex_unit_mapping() in context_bind_shader_resources().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c